top of page

General Orders: WWII pits competing commanders against each other in a tug of war for control over a crucial Second World War battlefield. Players strive to seize crucial strategic assets that unlock special abilities, and prevent their opponents doing the same. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters, in this compact and elegant two-player game.

 

General Orders: WWII is a worker-placement wargame from the critically acclaimed design duo David Thompson and Trevor Benjamin. It combines the dynamic tactical gameplay of a traditional wargame with the cut-throat decision making of worker-placement games.

 

Ages: 14+
Time: 30 minutes
Number of players: 2
Components: 1 double-sided game board, 32 playing cards, 80+ wooden pieces, dice and tokens

General Orders: World War II

  • David Thompson, Trevor Benjamin and Alex Green

    Take command of Axis and Allied troops at the height of World War II in the first ever worker-placement wargame, brought to you by the designers of the Undaunted series.
  • Rights Sold

    Chinese (simple), Spanish, Polish, Portuguese (Brazil), Italian

  • Book Details

    Imprint: Osprey Games
    Publication Date: 26-10-2023
  • About the Designers

    David Thompson was born in Savannah, Georgia. He began designing games as part of the Cambridge design community when he lived in the UK. He now lives in Dayton, Ohio with his wife and three children. He is best known for Undaunted (Osprey), War Chest (AEG) and the Valiant Defense series of solitaire wargames (DVG).

    Trevor Benjamin was born and raised in New Brunswick, Canada. He now lives in the UK with his wife and two children, where he had had the great fortune of meeting his long term collaborators David Thompson, Brett J. Gilbert and the rest of the Cambridge design community. He is best known for Undaunted (Osprey), War Chest (AEG), and Mandala (Lookout).

    Alex Green has been working as an illustrator for more than 20 years, creating rich and thoughtful pieces with a combination of hand drawing, collage and digital techniques. Focusing on the subtleties of body language, his empathetic approach has worldwide appeal; from editorial, design and advertising industries, to live events and murals.

bottom of page